Areas that are run down will have alleys filled with trash and look much dirtier then the richer areas. Each section of Empire Bay has it's own unique style, be it the Port or Little Italy. Character and car models look great, and the environments feels great. VG Revolution 7.6/10 - Mafia 2 looks great and the many years spent building the game's unique engine has paid off for the most part. Storytelling is king here and Vito's entry into the mob families is more than compelling enough to warrant a trip to Metropolis. Even if you don't become fully immersed in the gunplay, you'll easily be pulled into the suspenseful build of Vito's entry into the mafia. The world has been captured pulling much of the essence of the ‘40s out of history books and firmly spread throughout the entire experience. can be a mixed bag, especially the dim-witted cops that can be lost with a simple turn. Planet Xbox 360 9.3/10 - The gunplay is strong for what it is, even if the A.I. Worse, this is the late 40s and early 50s, so you'll only rarely find a car that's fun to drive. The problem's compounded when you have to repeat long driving sections thanks to checkpoints that are so unforgivingly infrequent it seems silly to even refer to them as such. Usually, there's some driving mid-mission as well. Most every mission is framed by a long drive to a start point and a longer drive home after the job is done. Joystiq 3.5/5 - And there is a lot of driving. The 'take cover, kill everyone, do it again' mechanic didn't wow me, but it didn't let me down either.
Mafia 2 demo chapter free#
IGN 7/10 - Mafia II is an interesting mobster tale with some great voice acting and cool cutscenes if you have a 'made man' itch, feel free to scratch it here, but be prepared for a pretty standard third-person shooter in the gameplay department. Players can still explore the Empire Bay (yet another fictional New York City), but I found the game was always pushing me complete the level and move on to the next chapter. There are 15 chapters in all, each playing out exactly the same way no matter how many times they are played through. This is not one of those open-world games where you choose which missions you want to go on and when, instead all of the levels are to be played in order. Gaming Nexus B - At first glance this may look like any other Grand Theft Auto rip-off, but Mafia II is significantly more linear than Rockstar Games' popular franchise. You'll also be forced into fistfights at various points, but the stiff and simplistic controls feel underdeveloped, making these encounters feel like a chore Cover-based gunfights dominate much of the action, with occasional stealth segments, but the action feels very rote and familiar, and doesn't stack up to the combat found in other titles. GamePro 3.5/5 - Most of Mafia II's memorable moments come from the cinematics and not the actual missions, which consistently lack exciting gameplay opportunities.
Mafia 2 demo chapter driver#
In one mission I had to tail a car to find out where it was headed, but the driver got into an accident and the mission failed. The NPC intelligence during missions is also troublesome. I shouldn't take control of Vito as he wakes up only to jump immediately into another cutscene when I pick up the ringing phone. The game relies heavily on cutscenes, and sometimes doesn't know when to draw the line between interacting with the world and triggering a cutscene. Game Informer 9/10 - Mafia II suffers from some other minor annoyances as well. 2K Czech has a story to tell and to break it up into self-organizing tidbits would only serve to dilute it. Missions are doled out one at a time, eschewing the “choose-your-order” style of other games and for good reason: this is what keeps the narrative so strong and compelling.
While the city is freely traversable, there is minimal reason to do so, with little need to buy items or take on side jobs. G4TV (4/5) - How the story unfolds in Mafia II is perhaps the most significant departure from the prevailing structure of open-world games.